- #Saints row gat out of hell gameinformer review upgrade#
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These are all still fun, but like a lot of Gat Out of Hell, very few of them take advantage of the nuances.
#Saints row gat out of hell gameinformer review upgrade#
You can wander around town finding Souls (the game’s version of clusters) to upgrade your powers, collect money through missions, finding the huge number of audio tomes, and deactivate the city’s infernal security missiles.
#Saints row gat out of hell gameinformer review series#
Side-quests also stick to the series guns. It’s just a shame that so many of the missions feel recycled from Saints Row IV. These missions are great, changing things up in just the right ways to keep players interested. One mission type has you “saving” souls from being beamed up to Heaven, with you flying and collecting their falling husks. The new missions like Hellblazing (a twist on Blazing, though now you’re flying) end up faring better, taking advantage of the new mechanics. Mayhem, Survival, and Insurance Fraud (now Torment Fraud) all return, sticking to all the same features (for better or for worse). The game’s missions are almost exactly like those in Saints Row IV. Easily Gat Out of Hell’s best feature, flight makes navigation an absolute breeze. The city in Hell was built from the ground up with flight in mind, so you’ll find ample opportunities to dive and weave while on the wing. It also helps that Gat Out of Hell doesn’t copy Saints Row IV’s city design. Dashing down a highway and dodging highway pylons is a rush and shows that flight is something that can work extremely well in games (take note, Superman). Flight takes a little time to get used to, but ends up feeling natural. Various techniques like diving, climbing, or flapping to gain altitude and speed are all at the player’s disposal. Using Satan’s broken halo, Gat and Kinzie can use fiery wings to explore the city.
#Saints row gat out of hell gameinformer review full#
In Saints Row IV, you could run up buildings and super jump long distances, but Gat Out of Hell actually gives the player full flight. However, there is one major change that ends up mattering a lot: flight. The similarities to Saints Row IV are easily the biggest issue here, as there isn’t too much expansion beyond the core elements of the last game in the series. Still, the powers have very auxiliary changes, like different effects of draining health or petrifying enemies. The combat is still a joy the satisfaction of laying waste to an army of hellspawn with a colossal stomp to the ground is immeasurable. These powers function very similarly to how they did in Saints Row IV, letting players use guns and powers in tandem. Super speed, blast attacks, stomps, all what you’d expect. Building off of the superpowers of its predecessor, Gat Out of Hell gives the players various powers to use in the Underworld. If you’ve played Saints Row IV specifically, you’ll probably be floored at how similar the two games are. Gat and Kinzie’s journey to Hell isn’t really anything new for Saints Row. Gat Out of Hell doesn’t really do much with its story, and while that might not be a deal breaker, it’s a mismanaged follow-up from the superb story of Saints Row IV. There’s a stellar musical number smack dab in the middle, but that’s really the biggest highlight (aside from the ending). The story ends almost immediately after gaining momentum, which doesn’t give you enough time to really associate with the characters. Sadly, the story simply can’t deliver on the quantity. Gat Out of Hell follows in the same goofy footsteps as Saints Row: The Third and IV, with all of the same extremely well-written dialogue you’d expect. It’s up to Gat and Kinzie to team up with various residents of Hades and save the Saints’ leader. Turns out that Satan wants his daughter Jezebel to marry The President, but as expected, Gat doesn’t want any of that. In an effort to get him back, Gat and Kinzie summon the spirit once again and travel to the Underworld to save The President. Things take a quick turn when they break out a Ouija board, summon an evil spirit, and have their boss (The President) dragged down to Hell. Gat Out of Hell begins with the Saints Row IV team celebrating aboard their spaceship. Saints Row: Gat Out of Hell is another ridiculous odyssey for the Saints, but even as an expansion pack, the shadow of Saints Row IV constantly hovers overhead. With the new standalone expansion, Gat Out of Hell, Deep Silver are giving the original icon Gat another round in the spotlight. Saints Row IV upped the ante further with superpowers, challenging the titans of the genre as a game that was about fun and energy, not drama or seriousness. An exercise in both genius and incoherence, Saints Row: The Third threw logic out the window and made one of the most enjoyably frivolous sandbox games in ages. It’s difficult to believe that Saints Row was once a blatant Grand Theft Auto clone.